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News & Announcments

The end of Apple support

It has been a long journey; I’ve been developing games for Apple since 2008. But now, 18 years on, it is all coming to an end.

I make so few sales and very very little money from this, but every year to continue having my games on the App Stores and continue making Mac/iOS versions of my games I have to keep paying Apple their $150.

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Brawler turns 5!

The final version of Brawlerhas just hit Steam. Version 2.2.0 is an exclusive update to the Steam version of Brawler to celebrate the game turning 5 this February! This update finally sees the long awaited Steam achievements added to the game!
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Brawler 2.1.0

Version 2.1.0 of Brawlerfeatures graphical fixes, improved AI, and I even added the ability to pause with the Esc key (plus you can now quit back to the main menu from a paused game using the Q key!) Happy brawling!
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Brawler in 2025

I hope everyone has been enjoying the 2.0 update of Brawler! Some good news for Brawler fans, to celebrate its 5th anniversary there will be one final update before I move on to development of other games. It won't be anything massive, but you will see some visual and AI tweaks, fixes and improvements.
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Brawler update inbound


I've set the date for the release of Brawler 2.0... it'll be 4 years from the day that Brawler was originally launched, 14th of Feb.

While making a 5 year anniversary event would have been cooler, I'm sure Apple would have delisted it before then if I did wait. Plus there is no point in just sitting on the update when the majority of it will be completed by this Feburary.

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Apple to kill Soulless... again


It’s that time again when Apple says, “We don’t care if there is nothing wrong with your app and it runs fine. If you don’t put out an unneeded update soon, we’ll kick your app off the App Store. No wonder so many apps have a “fixed bugs” update with no specific fixes.
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Brawler 2.0 progress


I've been fixing many bugs to version 2.0.0 of Brawler (maybe better known as the Brawler HD update). Most are simply a by product of upscaling the entire game, so were unavoidable. It had dawned on me that I've fixed so many of these over a long period of time to the point I've forgotten half the stuff I've already fixed.
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Back to the Fusion!


The Stencyl remake has been put on hold, but for good reason. I was gutted when I discovered gamepad support wasn’t going to be possible for the Mac version of Brawler created in Fusion. I didn’t know until really far into development either. Having started out as a Mac game developer, it felt really crumby that my supporters on that platform would be getting an incomplete experience.
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Brawler turns 2!


Now that Brawler has turned 2 I thought I should provide a little bit of a peek at the upcoming Stencyl remake. It is still in a very early state, but it is all very promising indeed.
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Update 1.1.2 finally hits iOS

The long overdue update for Brawler has finally gone live for iOS. As mention in 1.1.2 is the latest Brawler update, this is the patch that should fix any saving issues, so I'm really glad to finally have all version of Brawler fixed now.
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